About The Open Letter

As you will see, this "Letter" was put together by some outstanding people in the business, and has circulated in different forms on the Internet.

It was originally aimed at a production´s Producer(s) and Director.  I make it a habit to hand it out or email it to everyone on each production I work.

A copy of this, suitable for printing and emailing, is available HERE.

Note:  I have edited this work of art.  Any error in delivery is solely mine.


An Open Letter from YOUR Sound Department

Written by John Coffey
With help from Klay Anderson, Brydon Baker, Mike Barnitt, Darren Brisker, Joseph Cancilla, Carl Cardin, Peter Devlin, Carl England, Mike Filosa, Stu Fox, John Garrett, Alexandre Gravel, Robert Gravenor, Mike Hall, Hans Hansen, Larry Long, David Marks, Mike Michaels, Matt Nicolay, Todd Russell, Tim Salmon, Dave Schaaf, Wolf Seeberg, Brian Shennan, Chris Silverman, Scott Smith, Mark Steinbeck, Randy Thom, Noah Timan, Eric Toline, Charles Tomaras, Glen Trew, Von Varga, Mike Westgate, Charles Wilborn, Rob Young, Dave Raphael and many others.
Edited by Ray M. Owen

This letter was written with input from audio professionals to help directors and producers understand how good audio can be recorded on the set.  We share a common bond to help you make the best film possible.

For this piece, we will not discuss the topic of mixing itself, as this is the "hocus pocus" part of the process that you trust us to do so well.  The same audio principles would also apply to high definition and video shoots.

We want you to have information that will enable you to evaluate what is interfering with the recording of good audio, before you make a hasty decision that is harmful to the quality of YOUR film´ss audio.  To help you make your decision, you need to know about some of the obstacles that YOUR Sound Crew faces, before we can even begin to get usable production audio.

This is, after all, the age of digital audio.  Theaters have wonderful SDDS, DTS, Dolby, THX (the audience IS listening) and surround.  Even home audio is often better than many theaters, now that a sophisticated audience demands DVDs with high quality digital audio...  Yet today´s Production Sound Departments face more problems and greater apathy than ever.

THE PROBLEM

We, YOUR Sound Crew, are the ones that you depend on to create and protect YOUR original audio tracks during Production.

Unlike the work of the majority of the people who are working for on-camera results, the Mixer´s efforts can´t be "seen" on the set.  Almost no one hears what the microphone picks up.  Too few are sure just what we do.  Only the most obviously bad noises are brought up for discussion.

Included in our job is monitoring the set for unnecessary, accidental, ignorant and sometimes even malicious actions (or lack of actions) that may compromise YOUR audio tracks.  To emphasize this point:  WE DO THIS SO YOU WILL HAVE THE BEST TRACKS POSSIBLE, IT IS NOT JUST FOR US.

Too often, we are frustrated by the state of conditions that now exist on most sets.  Many times, we are expected to solve all audio problems alone.  Instead, this should be a cooperative effort with the assistant directors and other crafts, some of whom create these problems for us.

Sound Mixers are often perceived as pests or even a hindrance to the film´s progress.  We don´t like being put in this untenable position because it´s humiliating and unnecessary.  We don´t like to be considered adversarial to the rest of the production, and we certainly don´t want to be the "sound police"!

A Mixer on a tough show, who fights alone like a black sheep trying to get good audio, stands a good chance of burning out from all the excuses and defenses put up by others.  It´s hard to put it all out there without the above-the-line support.  The temptation is to cave-in to the pressure and just go with the flow.  No good can come from this.

The problems that we face may lead you to believe that good audio cannot be achieved without set disruptions and added costs.  This would not be necessary if reasonable measures are anticipated and endorsed by you, in both Pre-Production and Production. We know the limitations of our equipment.  For example, microphones are just tools.  They don´t make miracles happen.  If on-set audio problems are not dealt with immediately, they will come back to haunt you again in Post Production.

Most often, good audio can be achieved by using reasonable preparation to avoid pitfalls.  You can help us do a better job for you.  We need your understanding and your backing.

THEN AND NOW

To understand the sorry state of audio affairs today, we must go back in time.

There once existed a major studio system where an assembly line of crafts worked together to churn out film products.  No matter which studio we worked at, all crafts understood they were expected to take reasonable measures within their purview to allow for good audio recordings.  It was instilled as part of their job description.  These duties were passed on to the young apprentices.  Grips cut microphone shadows sharply with flags.  The electric department would change out a noisy light that buzzed.  Camera assistants would try everything possible to quiet camera noise, and there were many times that an operator quickly put blankets and pillows over themselves and a really noisy camera.

Every other craft would do whatever was deemed reasonable to help get good audio, because it was considered to be part of their job.  No one had to try to persuade them to do it.  It was an era where reasonable co-operation with the Sound Department was the normal way to make good movies.

Today´s crafts still have pride in their jobs but it seems they NO LONGER consider Sound assistance to be a part of their job description.  The problems began when the in-house studio training system broke down and non-union independent films proliferated.  Along the way, the process of learning what their jobs entailed changed the way they perceived production audio.

Now, the other crafts don´t think they should do anything to help YOU get good audio for YOUR movie.  There is no longer an apprenticeship system to pass along this knowledge.  Newcomers to the technical crafts now learn on the job under fire through a kind of osmosis process.  They must be requested, in each instance, to do reasonable things necessary to protect YOUR audio tracks because they just don´t consider it to be part of their job.

The Sound Department would gladly cut the shadow on the back wall of the set ourselves or cover the noisy camera, but that´s not how the game is played.  Instead, we have to convince, cajole, coerce, plead and use every other psychological persuasion technique to get the other crafts to help us prevent audio problems.

Last-second scrambling on set should only be used to fix the unexpected problems that will inevitably occur.  Instead, that last second is too often the first time that the Mixer finds out about changes in dialog or staging, or discovers unwanted noise from on or off the set.

All of the other departments work for what is seen and not heard.  Every single person on the production, from make-up and wardrobe to grip and props, concentrates only on what´s seen in the viewfinder.

Because of the tunnel vision of the other production crafts who work only for picture, they don´t know or care about what´s happening to YOUR audio.  You are the only person on set with the power to allow us to get you good audio.  It´s always tempting for Sound to give in and not go against the grain when circumstances impose impossible barriers to unappreciated efforts.  Soon, film schools will need to add child psychology courses to their Sound Mixing curriculum.

We want you to know as much as possible about the audio minefield lurking on every set.  What may often seem to you to be a lot of complaining, is simply communicating information about what you are getting on your audio tracks and what sound problems can be fixed now.  The bottom line is:  these are YOUR choices.  Just because we hear a noise, it´s not just a Sound problem.  It´s your problem too!  After all, we turn the tracks over to you at the end of the day.

We hope, after reading this, it will be easier for you to make an informed decision about when it´s really time to loop a scene.  It´s far too late to reverse an audio calamity later in Post.

Even though this topic is last in the chain of events, we should first start by talking about why ADR is not a fix.

LOOPING

It´s important to consider the gravity and consequences, when the words "We´ll loop it" are uttered.

You are obviously aware that extra ADR adds a financial burden to your budget, but the consequences are much greater than that.  Looping is only an answer for situations where all else fails!  It will not be a quick fix later, if the original on-set problems could have easily been rectified with just a little time, knowledge or communication.  Looping means that you are also making a huge artistic compromise that damages the film in many ways of which you may not be aware.

Obviously, you realize that the actor´s performance is always better in production than in an ADR booth.  Making a film is an artistic endeavor that lives forever!  You cast great actors to bring their collaborative efforts together in the making of your film.  Don´t lose the essence of the scene by looping!  The voice of a great actor totally in character, moving and interacting with other actors in three-dimensional space, is a treasure.  It breathes life into the film.

When ADR takes place, the actor must try to re-create a performance while sitting in a sterile booth, in front of a big microphone, matching lips to a performance in a scene shot months before.  That is a long stretch from the true creative process on set.

Sure, ADR will be less noisy than even the best Production recording, but it lacks any spontaneity, as well as the emotional truth of what´s captured when you use your artists´ talents on the set.  That can´t be duplicated.

ADR is not acting.  The greatest method actors all hate it.  At best, it only provides a close recreation of the original scene.

The Post budget would be better utilized by not going backward to fix audio tracks that are already recorded.  The funds are better spent enriching the film with new Sound Design elements.

When you simply must loop, the new forward thinking by many respected Post sound professionals (such as Randy Thom from Skywalker Sound) is to loop immediately, on or near the set, and as soon as possible after the scene is shot.  The performance will be better and the audio will be more natural this way.  There are companies that specialize in on-set looping which use video assist tapes in portable studios.

At best, looping is often fiscally irresponsible.  Be sure that the audio problem really can´t be fixed BEFORE you make a decision that you will regret later.  Never allow the simple impatience of the moment on set to be your real reason to loop!  Be sure you have first covered all reasonable alternatives.

SOUND PROBLEMS ON THE SET

The majority of events that ruin audio tracks are totally predictable and happen over and over, show after show, year after year.

These are obstacles that are clearly identifiable and quantifiable.  The difference between getting good audio or bad audio is often determined by how many of these predictable negative factors take place on your particular show and how they are handled.  There are few problems that don´t have solutions if proper diligence can be taken in advance.  The Mixer is YOUR ADVOCATE here.  Let´s try to identify the audio problems that each craft brings to your film.

PREPRODUCTION

Good audio begins by anticipating the outcome well in advance.  Communicate early and often with YOUR Mixer in Pre-Production.  Pay him/her to listen to potential problem sets ahead of time and make one or more test recordings to allow the Sound Editor to determine what noise can be removed in Post, just as the DP does with camera tests.  Do this before the locations are locked in and before the scouts with your key department heads.  If the Mixer is still on another show, have him/her designate a trusted associate to go for them.  In the end, it´s cost effective.

LOCATIONS DEPARTMENT

More can be done here to save a film´s audio than by any other department!!!

Set selection should include the Sound Department.  At the very least, consider environmental noise factors!  We just ask that a minimal amount of consideration be given to potential audio problems.  Often, we shoot in a place that could have easily been substituted for another location or another day.  Many times, we film at a location that has construction, traffic, schools, aircraft patterns and other obvious background noise.  Only shoot in those kinds of locations when it´s absolutely necessary and essential to the film.

Lock down all of the noise problems before we get to the set:

  1. Always consider controlling the air conditioning.  This is a must!  Without A/C control, the audio background will change from shot to shot as it cycles on and off.  If it´s a large building, have someone standing by with a walkie-talkie to turn the air back on after each shot.  When filming in exterior locations, it can be just as important to kill A/C units that are near the set.
  2. Have control of all noisemakers in locations like bars, offices and hospitals.  All refrigerators, computers, icemakers, x-ray and other machines must be able to be turned off.  Computers spinning hard drives and fans are particularly important to kill.  Request fake prop computers where you anticipate a problem.
  3. Try to schedule filming during non-work times in locations such as bars and restaurants.
  4. Avoid tin roofs during the rainy season.
  5. Make sure the electric department can cable the set and still allow the closure of windows, doors and other openings.
  6. Please avoid creaky old wood floors.  They are a recipe for audio disaster.

ART DEPARTMENT

  1. Confer with the Sound Department when adding noisy set furniture, computers and machinery.  Order noiseless prop computers when they are needed on set.
  2. Try to consider overhead mics before building low covered ceilings, hanging lamps and cross beams.
  3. Inject foam into constructed stairs and steps to get rid of hollow footsteps over dialog.
  4. Whenever possible, carpet the sets to deaden reverberant rooms.  Especially consider taking this step in rooms where the majority of dialog takes place.

ASSISTANT DIRECTORS

None of these implementation plans will succeed if the ADs don´t support YOUR film´s audio.  Sometimes they don´t!  The crew will take their cue to stop co-operating if it´s clear the ADs react at the expense of getting good audio.  Derogatory statements like "waiting on Sound" and "just loop it" are unproductive and sap our spirit.

  1. If you´re paying police, use them.  Have them lock down traffic when possible.
  2. Get quiet lock-ups on set.  Do not allow any walking or talking.  Station your PAs at key locations outside, and most especially under windows.  (Keep the PAs from talking too.)  "Lock It Up" means that we should not hear any work noise from our crews.  No engines, talking, etc.  Have your walkie-talkie set up with the priority override function so as to announce the roll across all channels being used by all departments.
  3. Please allow the Sound Department to make quick corrections that are reasonable without announcing that we are "waiting on Sound" unless you also yell out "waiting on Camera" when a D.P. adds a light.  We do not want to intentionally hold up production when factors out of our control necessitate fast action.  If we need another take, don´t announce "going again for Sound" unless you also yell out "going again for Focus" when the A.C. needs another take.
  4. Enforce silent pantomiming from the background extras.
  5. Allocate a reasonable time and place for an actor to get wired.  It won´t help you go quicker if you push the Sound Crew to wire faster when the actor insists on being wired at the last second on the set.  Conversely, don´t make a Sound person sit outside a star´s dressing room just wasting valuable time that could be used to work out other audio problems on set.
  6. When there are closed rehearsals, make sure the Boom Operator gets to see at least one rehearsal before the actors leave the set.
  7. Honor wild line and walla requests before releasing the actors and extras.
  8. Honor room tone requests before breaking the set up, and stop all talk and movement.  It is very important to get room tone immediately, before the ambient sound changes.
  9. In aircraft or traffic infested locations, roll as soon as the engine noise tails otherwise another aircraft or vehicle comes in and the window of opportunity is lost.  Keep the set quiet enough to determine the status of the incoming and outgoing aircraft.  Too often, the crew is not ready to roll as the outbound noise abates and the purpose of waiting is defeated.
  10. Be sure to inform the Sound Department at least two days ahead of each scheduled playback day so the proper equipment can be ordered.  Have the office send the Post approved media with sync.  The media and its format need to be coordinated ahead of time.
  11. Walkie-talkies, if they are needed during a take, require an earpiece.
  12. Concerning cell phones and pagers:  turn them off during final rehearsals and takes.  They can wreak havoc on wireless microphones.
  13. Every time there is a new set-up, announce out loud the type of shot and the direction we are looking.  It is a common mistake to keep the crew in the dark.  It only adds to the chaos as the crew sets up in the wrong place and has to move again.  Please, take the guesswork out of it.

PRODUCTION MANAGERS

  1. Budget for a third Sound person and the proper amount of audio equipment.  A third person provides invaluable support so that the other two can keep rehearsing or shooting.  The impact is penny-wise and pound-foolish.  Time saved on set at the moment when every department is ready to shoot is money well spent.  When blocking changes necessitate adding a second moving microphone operator, it can be done in a jiffy without stopping production to show someone else how to perform this skilled job.  Would you ask a PA to pull focus on a second camera?  Lots of other problems can be solved more quickly, from killing an errant fan to fixing a director´s headset on the fly.  In a pinch, the third person can keep production shooting in the event of a sudden emergency or sickness befalling a Sound person.
  2. Consider the Post budget when making financial decisions on Production.
  3. Book and verify that stages are quiet.  Even the newest and most modern stages often have dimmer banks located on or so close to the stage that they are a terrible problem.
  4. When you must call a warehouse a stage, please sound proof it so we can record clean audio.

CAMERA DEPARTMENT

Camera assistants:

  1. When (not if) there is camera noise, make all reasonable efforts to contain it by using barneys, glass, blankets, tweaking, etc.
  2. Don´t turn the slate on and off as timecode will then be wrong.  Let the Mixer know as soon as a slate shows any problems.
  3. Let the Mixer know what frequencies are being transmitted in case it steps on wireless mics or Comteks.  Be prepared to kill the Panatape when it causes microphone interference.

Operators:

  1. Hold only the frame size to be used and no more.
  2. Communicate with the Boom Operator and work out any problems before the first team is called in.
  3. Be willing to operate in a pinch with a cover or blanket over a particularly noisy camera.

Directors of Photography:

  1. There is almost never a good reason to light a Boom Operator off the set.  An overhead mic, in capable hands, should be able to dodge your lights if there was a little collaboration working out the boom shadows during the lighting process.  It is important to give the Boom Operator the space above the frame, as the audio is never as good with wireless as it is with an open boom mic.
  2. Don´t use Xenon lights unless the director was informed ahead of time that the whole scene will have to be looped.
  3. Don´t ever say "loop it"!  It´s not the DP´s prerogative!  If the DP conveys to the crew that audio matters to the film, they will follow that lead and be more attentive to potential audio problems.
  4. When shooting practical car scenes, try to consider audio problems.  Try to light so that windows can be closed when possible.

SPECIAL EFFECTS DEPARTMENT

Make a reasonable effort to keep the offstage noise making devices away from the set.  Baffle them whenever there is dialog in the same scene.

  1. When making rain, put the rain machines and water truck as far away as possible.
  2. Use hogs hair to muffle raindrops on roofs and under windows.
  3. When a fan is used to blow a curtain or plant, work it out with the Mixer before the noise problem crops up after the first take.
  4. When using a gas fireplace, try to limit the hissing sound.
  5. Heaters on, or near, cold sets need to be shut off well before rolling to eliminate the crackle and pop from shutdown.

WARDROBE DEPARTMENT

Cotton is our friend.  Silk is our enemy.  When requested, the wardrobe department can help by creatively placing the wireless in the best possible position on the actor´s body.  They should be sensitive about making negative comments about bulges that make the actors overly self-conscious about wearing a body mic.  Avoid noisy clothing, especially when the principal actors will wear the same clothing throughout much of the film.

  1. Ask the actors to avoid silk underclothing, especially bras.  Cotton tank top T-shirts should be put on actors when possible to help avoid clothes rustle.
  2. Silk ties should be avoided.  At least modify the inside with cotton for primary actors wearing the same wardrobe in several scenes.
  3. Consider the impact on audio when choosing chains, necklaces and other jewelry.

PROPS DEPARTMENT

Make an effort to keep noisy props as quiet as possible, especially in the following common problem areas:

  1. With guns, always let the Mixer know if you are using full, 1/2 or 1/4 loads, how many shots will be fired and when they will take place.  Errors and misunderstandings here have resulted in lawsuits.
  2. With table scenes, try to put down a pad or felt underneath the tablecloth to muffle dish-clattering noise.
  3. Use fake ice cubes in drink glasses.
  4. In kitchen scenes, put a cloth down where possible dish noise will occur.  Spray shopping bags with a water mister to get rid of paper noise.

GRIP DEPARTMENT

  1. Use cutters to kill boom shadows.
  2. Use all reasonable measures to reduce dolly squeaks.  Put talcum powder around the rubber wheels when needed.  Put a dance floor down, if the floor squeaks.
  3. Use blankets to deaden outside sound from open doors and windows.
  4. Make baffle covers for the loud set machines, fans and ballasts.
  5. Fasten down all scrims and gels that rattle in the wind.
  6. On insert cars, keep extra stands attached to speed rail from clanging.
  7. Silicon spray noisy moving hinges.

ELECTRIC DEPARTMENT

  1. Keep the generator as far away as is reasonably possible.  Always use a minimum of 3 banded lengths (150 feet) to the first box, and go back from there.  Supply base camp power where possible to avoid loud generators.
  2. Use all reasonable measures to keep lights and ballasts from making any noise on set, and use extension cabling to keep noisemakers off set.
  3. Run cables so that windows and doors can close.
  4. Put variacs on problem dimmers.
  5. On insert cars, clip and wedge funnels to reduce the rattling sound.
  6. Keep lights in silent (non-flicker free) when shooting at 24 fps to get rid of the unnecessary high-pitched whine.

CRAFT SERVICE DEPARTMENT

Set up far away from sets so that the coffee makers and other devices can´t be heard, especially on set.

TRANSPORTATION DEPARTMENT

  1. When possible, plan to push or pull a particularly loud vehicle out of the scene with human power during close-ups.
  2. Park the trucks as far away from set as reasonably possible and keep the individual generators off during the shot.  Put the base camp at least 1000 feet from the set in quiet locations such as deserts and mountains, and 500 feet away in city locations.
  3. Help keep insert cars quiet.
  4. Be prepared to park a truck in front of the generator.
  5. Instead of running car engines, use alternate quiet power for picture vehicles that must run flashing light effects during the coverage.
  6. Never allow an open stage process car to be used without informing production that the scene will be looped.
  7. Reward the companies who have taken reasonable steps to keep quiet driving to a maximum.  Especially ask if the tail pipe has been rerouted to the front of the truck and if the onboard gennie is quiet.
  8. Use only one key alone in the ignition to eliminate clanging keys.
  9. Don´t Armor-All the dashboard.  If it has been, use Simple Green to remove it where mics need to be planted.
  10. Keep the car´s interior floor areas free of all noisemakers, such as the chains, removed side mirrors, nuts and bolts.

ACTORS

To Mixers, a good actor is a loud actor.  Whenever we get together to discuss our jobs we always talk about how good a voice an actor has.  Actors who have done a lot of stage work tend to have learned the art of projecting their voice.

  1. Don´t refuse to wear a wireless mic when it is necessary.
  2. Don´t ask a Boom Operator to get out of your eye line.  (Acting has been done with the boom for decades.  This is a dangerous precedent we have recently started seeing.)
  3. Warn the Sound Department when you will do a much louder or quieter take than was rehearsed.
  4. Please project louder when asked.  We only ask when we really need it.
  5. Please do not try to remove or disconnect your wireless mic by yourself because they are fragile and expensive.  Find your Sound Crew and have one of them do it.

DIRECTORS

Collaborate frequently with YOUR Mixer as you would an editor, composer, DP or writer.  We, too, can enrich your "vision" through audio images.

Find out what problems and solutions exist.  Don´t fall for the trap where you hate to see your Mixer coming because you know it´s just bad news.  Your Mixer will feel that vibe and start telling you less and less, until audio is no longer a vital part of collaboration on your film.

A good rapport with your Mixer will allow you to know information about what was borderline and what you can barely get away with.  If you simply trust that the Mixer is getting good audio, you may be mistaken.  It is always possible that the Mixer has given up fighting the good Sound battle and succumbed to the lack of any positive response to their efforts.

Very often, sound problems are not discovered until the last moment after the other departments have done their work and the set is finally quiet for a rehearsal.  Just as for the camera, the shot sometimes develops an unanticipated problem.  In addition, we may need a moment or two to make adjustments when creative changes have been made on the spot.

Audio is part of your entire film making process from Pre-Production through Post Production.  It needs to be done right the first time.  If you convey this message to your troops ahead of time, you will be freed up to spend more quality time with other pressing areas of filmmaking.

Remember that the priorities of the UPM and ADs compel them to focus their attention on the Production budget.  They are not always as concerned about the other costs of a film through Post.

The difference between good audio and bad audio on many shows is only about 5 to 10 minutes a day of doing some added tweaking here, another mic planted, a wireless changed there, quieting footsteps, siliconing a door squeak, room tone, a well placed blanket, killing a machine that came on during a take, powder on a dolly wheel, etc.  Usually by the time you print a take, the problems have been solved.  If not, do another take to be safe.  ADs or other crafts that stifle this process will cost you dearly later in Post.

  1. OVERLAPS - When possible, it´s better to not have them at all during singles unless absolutely necessary because you can only be in one cut or the other and it will cause terrible editing problems.  You may decide later you want to see both sides of the actor´s dialog and you won´t be able to do that.  It´s always easy to create an off camera overlap later when you want it.  Usually, the overlaps come from a belief that the performance will be hindered without them.  That argument loses credibility when the face of one of the performers can´t be seen at all.  You can only pick one or the other actor to see when there is an overlap!  Of course, there are times when overlaps must happen for other reasons, and both sides must then be miked.
  2. USING TWO CAMERAS - There is a proper way to use 2 or more cameras, and an improper way.  It is perfectly acceptable to use 2 cameras of the same approximate frame size at the same time.  The Mixer´s nightmare is running one camera wide and another tight at the same time.  This means that the audio will be compromised by losing ´perspective´.  All of the actors must then be wired because the wide camera will not allow a mic to get close enough to the tight camera size.  That means a sweet sounding overhead mic may be replaced by an inferior sounding lavalier mic.  This can be resolved by the second camera only filming non-speaking actors, or not working at all during the wide master shot.  Then, go to 2 cameras for all your coverage.
  3. BLOCKING & REHEARSALS - These are very important to the whole crew.  It´s fine to have closed rehearsals for actors only, but your Sound Crew needs to see one.  You can hand a Boom Operator and Mixer a set of sides and show them some marks on the ground and you might as well blindfold ´em and spin ´em ´round.  We need to hear, among other things:  the props being handled; shoes they are wearing; wardrobe reflections.  And, see their actions and where they deliver their lines.  The words we dread the most are "let´s shoot the rehearsal".  You might get lucky, but your audio will suffer and you may need to do extra Sound takes as unknown problems surface.
  4. AD LIBBING - Again, it´s impossible to mic lines that no one knows will happen.  If you want to keep an ad-lib, do another take for Sound if they didn´t get the line the first time.
  5. AIR TRAFFIC - Probably the single most frustrating audio problem on set is being in an aircraft traffic pattern.  It´s a problem that could have been avoided by better location scouting.  You know it´s no good, we know it, the actors know it; the whole crew knows that it´s no good.  Yet, after awhile, you have no choice but to plow through and start printing those takes anyway.  In that case, rather than looping, it´s much better to get through the scene with lots of short clean pieces that can be cut together later.
  6. LOUDER ACTORS - Sometimes we really need you to get the actors to project in order to save a scene.  We really need extra volume when we ask for it.  Also, in loud scenes (such as a crowded bar or stock exchange) it´s best to have the actors speak unnaturally loud.  If not, your Post background sound will be thin and your editors won´t be able to add the rich background effects to create reality.
  7. MOS & Q-TRACKS - Always roll on all takes.  There is a misconception that recording sound on non-dialog scenes slows you down.  That´s really not the case.  It is best to record audio all of the time because it will make looping much easier when you have a sync reference track to work with.  Do not talk over FX shots with no dialog (such as car drive-bys) because the scene will then have to be foleyed.  Please keep quiet during all scenes in order to keep rich audio tracks from being destroyed for no good reason.
  8. Demand a three person Sound Crew.  The quality of your audio will be better for it.
  9. Locations - Impress upon them that it is important to you to have quiet locations picked out to show you.  When you must use an audio unfriendly location, think about having a good reason to incorporate the offending background noise into your movie.  If a highway or factory is next to it, perhaps you can establish it´s proximity in order to justify some of the noise.
  10. Always try to allow for one take in each angle where you pause for 5 or 10 seconds to record silence before calling for a cut.  This will often help save some dialog scenes when done with camera noise in the actual set environment.

FINAL NOTES

The key at all times with audio is the word "reasonable".  Reasonable efforts should always be made to do all of these things in a reasonable amount of time.  We won´t take over the set and make the film; it´s all about getting good audio.  Nor do we want to sit quietly in a corner while YOUR audio tracks are being butchered.  We care about our work.

We are only asking that we go back to a recent time when this was all common practice.  We won´t debate why this happened, but there is no denying that an anti-audio attitude now prevails.  That was then, and this is now.  Being good at set politics is always a valuable asset, but YOUR tracks should not be forced to ride on the outcome of those verbal altercations.

Don´t tell YOUR Sound Mixer that you hate looping unless you are willing to back them up with your on-set support.

Today, it is up to you to demand better audio for YOUR picture.  This can be easily instilled on the first day of Pre-Production.  Give all of the department keys a memo and verbal direction that you want every reasonable effort made to get good audio on YOUR film.

We are not asking for special powers on set, just a little respect for YOUR audio.  With your support, we promise to act reasonably at all times and not expect that the audio will be the most important part of the film.  We know there will be times that audio must be looped after it was given due consideration.  We just don´t want it taken lightly.  The word "reasonable" applies at all times.

Most importantly, find the time to communicate with YOUR Mixer.  You need to know that you are getting the best audio tracks possible.  Sound and Camera should complement your film in proper proportion.  The audience is WATCHING AND LISTENING.

We have written this because we like working on films and we want your film to be great!  Our job may be finished at the end of principal photography, but we always want to be proud that our name went on your great film.

Sincerely,

YOUR Sound Department


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Copyright © 2007 - 2011 Ray M. Owen
Created:  December 22, 2008 - Last modified:  May 13, 2011
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