Topic:  Sound

Numeric
4:2:4 50% level
A
A/B (test) "A" Takes acousmatic sound
acoustic to electrical polarity acquisition time ACR
actual sound ADAM additive ambience
admittance
{Electronics}
air check(s) ambience
American Standard Code for Information Interchange amplification amplifier classes
analog analog recording archive
"A-roll" ASCII-8 assign
asynchronous sound attack
{Audio Compressor}
attenuate
{Electrical}
attenuation-to-crosstalk ratio
{Wiring}
audio channel audio compressor
audio control booth automated dialog recording automated dialog replacement
automated mixing automatic dialog replacement
B
babel baby boom
{Sound}
back-electromotive force
back-EMF background(s)
{Audio}
backing track
bake off balance
{Sound}
balanced
{Electronics}
balls band band track
bars and tone baseband baseband signaling
basic session basic tracks bass
belt voice
{Singing}
bend radius bi
bilabial
{Phonology}
binary binary-coded decimal
binaural sound
{Microphone Technique}
BITC bite
boom shadow boost bottom
bouncing tracks broadband broadcast wave format
"B-roll" buffer burned-in timecode
buzz
{Sound}
BWF
C
cable shield induced noise cacophony cadence
camera tape canned cascade
caterwaul channel assign channel separation
charge chase checksum
chord circle(d) Takes clap
clean clean speech clear
click track
{Speed Guidance}
clip
{Sound}
clipping
cloth tape commentative sound comping
complementary equalization composite tracks compression
{Data Storage}
concert hall confidence audio consumer DIF
consumer format contextual sound control track
courtesy flag CRC crisp
critical listening crosstalk (signal) cue
{Playback}
cyclic redundancy check
D
daisy chain DAT
{Media}
data cable(s)
DCC dead
{Acoustics}
decoded tape
descriptive sound DF dialog
dialog looping dialog overlap dialog replacement
dialog track diegesis diegetic
diegetic music diegetic sound DIF
digital audio digital clipping digital error
digital interface format digital sound digitization
digitizing dip direct sound
{When Recorded}
distorted double balanced double system (sound)
double system recording double-recorded downcut
{Broadcast}
drift drop/non-drop frame counting drop frame
drop-in dropout dropping lines
dry
{Acoustics}
DTMF dub
{Copy}
dynamic (signal) processing
E
echo canceller eigentone electric instrument
electrical to acoustic polarity electrical to electrical polarity electromagnetic field
electromagnetic spectrum electromagnetic theory electromotive force
{Physics}
electrons electrostatic charge electrostatic field
electrostatic interference EMF encoded tape
environmental sound error correct(ion) error detection
extended ASCII extraneous music
F
fade
{Sound}
fade-in
{Sound}
fade-out
{Sound}
far end
{Telecommunications}
feed flat response
float
{Electricity}
flutter
{Sound}
frame-accurate SFX
frame-rate frequency shift key FSK
full FX
G
gaffer′s tape gain riding
{Recording}
gain structure
generation generation loss gink
GMT Greenwich Mean Time grip tape
ground loop
{Electronics}
guide track
H
hall hard clipping hard disk recording
hard effect(s) harmonic distortion harmonics
hearing limitation Hertz hi-Z
hot
{Device}
hot
{Sound}
hum
Hz
I
IMD impedance matching indigenous sound
induction information bits initialize
input overload distortion insert
{Sound}
in-sync
intellectual property IP
{General}
iso (channel)
isolated (channel)
J
jabber jam sync Johnson noise
julian date (format)
K
keeper kirsch
L
layering lay-in lead
{Instrument}
lead-in LEDE legit voice
{Singing}
level setting levels LFE
lift linear linear timecode
lip sync lip-sync dialog live
{Acoustics}
live recording live-end/dead-end location sound
location tech scout long delay longitudinal timecode
loop
{Sound Envelope}
looping LTC
M
M.O.S. MADI magnetism
malapropism margin master
{Process}
matching ambient sound mean time between failures
{Reliability Analysis}
medium delay
meter
{Music}
mic shadow microphonic(s)
MIDI timecode mime minus optical stripe
mit out sound mit out sprechen mixdown
{Production Sound}
mix-minus modulation
{Concept}
modulation noise
monaural monitor
{Sound}
monitor calibration
{Picture}
monitor world
{Live Sound}
monitoring mono
mono-compatible monoed monophonic
MOS MOS slate motion omit sound
motion only shot motor only sync MTC
muddy multiplexing
{Communication}
multi-track (recording)
multi-tracking Murphy′s Law of Recording music
mute mute shot
N
narration narrative sound ND
{Frame Rate}
NDF near end
{Telecommunications}
negative feedback
NOM non-diegetic music non-diegetic sound
non-drop frame non-synchronous sound non-verbal slate
normalize norvalizing Null
O
O.S. occlusion (effect)
{Hearing}
octaphonic
{Multi-channel Sound}
octophonic
{Multi-channel Sound}
off-screen dialog off-screen sound
omni omnies on-location recording
on-screen dialog open circuit open track
operating level out-of-sync overhang
overlapping dialog overload
P
pan
{Sound}
pandemonium parallel (circuit)
parallel interface parity passband
passive device PASTI patch
peak peak detecting peaking response
personal studio PFX phone line
pin-1 problem ping-ponging pirate ship
pitch change PL
{Sound}
playback
playlist PoE polarity
polyphonic
{Audio}
ponging pop(ping)
Post post echo Post-recording
power over ethernet practical music pre echo
pre emphasis pre-roll prescoring
presence presynchronization private line
processing time Production dialog Production effects
production line Production sound Production track(s)
propagation delay pseudo-balanced output public address speech transmission index
{UK}
pulse pulse width pumping
punching in punching in and out punching out
PWM
Q
quality factor quother
{Speech}
R
racket
{Sound}
Ragone chart rail-switcher
random access ready real-time recording
reassign recce reccy
record recording recording chain
recording session reference level re-generation
remote remote recording remote survey
reverse mixing
{Live Sound}
rhonchisonant rhythm section
rhythm track(s) riding (the) faders riding (the) gain
riff "ring(ing) out a room" ringing
{Sound}
roll-off rolloff rate
{Filters}
room sound
room tone rumble "Run Down"
run off
S
S.O.C. safe safe action area
safe area safety copy sample
{Audio}
sample-rate conversion SCIN score
scoring scouting scratch
scratch track scratch-vocal selective sound
self-inflicted kirsch separation sequence
{Music}
session shield current induced noise
{Interconnection Wiring}
shield induced noise
shoot and protect short circuit short delay
shortest digital path shortest path shuttle
signal signal flow signal ground
signal induced noise signal path signal processing
silent on-camera simuldat single system (sound)
single system recording single-ended smart FSK
SMPTE curve soft clipping soft effect(s)
soft sound source soldering sound bite
sound check sound mix sound occlusion
sound patch Sound Recording History sound-on-sound
soundtrack elements source
{Audio}
source music
spike tape spikes SRC
ST stage sync standard operating level
steganography stereo stereo image
stereo imaging stereophonic (sound) stopband
sync sync sound sync to picture narration
sync track sync word bits synchronization
synchronize synchronous synchronous sound
T
tail slate
{Slating}
Take
{Music}
Take
{Shooting}
Take numbering tape hiss TDM
tech(nical) scout tech(nical) survey telescoping
tempo tempo mapping terminate
thumper tight time compression/expansion
time constant time division multiplexing
{Data Transmission}
tin ear
tinnitus
{Hearing}
tinny tone
{Calibration}
tone
{Fill}
track signal tracking
tracking power amplifier transfer
{Data}
transient
transient discontinuous sound
{Acoustics}
trigger troubleshooting
tuned tuned pipe instrument TV interference
tweak
U
ululate unbalanced unison
Universal Time Coordinated UTC
V
vamp vamp and fade vaporware
verbal slate virtual track virtual tracking
VO voice over voice over narration
voice types
{Singing}
voicing
W
wah wah (wah) walla (walla) wet
{Audio}
whoop-whoops
{Sound Effects}
wideband wild
{Sound}
wild effect(s) wild line(s) wild narration
wild sound wild track Wilhelm Scream
worldize wow wow and flutter
Z
zero level zero reference zero-based mixing
{Live Sound}
zone of silence
{Acoustics}
Zulu Time HX
{Dolby}
Updated Term
HX-Pro
{Dolby}
Updated Term


New Term — indicates new data. Updated Term — indicates updated data. (Retained for 30 days.)

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Copyright © 2007 – 2012 Ray M. Owen
Created:  September 1, 2009 — Last modified:  May 19, 2012
This is visit # 252 since September 1, 2009.